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A multi-class classifier outputs one probability per class (for example from softmax). Categorical cross-entropy punishes it for giving the correct class a low probability:
loss = -(ln(p₁) + ln(p₂) + … + ln(pₙ)) / n
where pᵢ is the probability the model gave to the correct class of sample i. To avoid ln(0), first raise any probability below 0.0000001 to 0.0000001.
Implement categorical_cross_entropy(probabilities, labels).
Input
probabilities: One row per sample, with one probability per class.
labels: The index of the correct class for each sample (0-based).
Output
Return the average loss as a decimal number.
Constraints
1 ≤ samples ≤ 1,000, 2 ≤ classes ≤ 100
0 ≤ each probability ≤ 1
0 ≤ labels[i] < number of classes
Examples
Example 1
Input:
probabilities = [
[0.7, 0.2, 0.1],
[0.1, 0.8, 0.1]
]
labels = [0, 1]
Expected output:
0.289909
Explanation
The correct classes got 0.7 and 0.8: -(ln(0.7) + ln(0.8)) / 2 = -(-0.356675 - 0.223144) / 2 ≈ 0.289909.
Example 2
Input:
probabilities = [
[1.0, 0.0]
]
labels = [1]
Expected output:
16.118096
Explanation
The correct class got probability 0, which is raised to 0.0000001, so the loss is -ln(0.0000001) ≈ 16.118096: a confident wrong answer is punished hard.
References
-
Example 1 Not runInput:
probabilities = [ [0.7, 0.2, 0.1], [0.1, 0.8, 0.1] ] labels = [0, 1]Expected output:0.289909Your output -
Example 2 Not runInput:
probabilities = [ [1.0, 0.0] ] labels = [1]Expected output:16.118096Your output
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💡 Node.js Basics Guide for Beginners
1. Declaring Variables and Constants
Use let or const for block-scoped variables. const is used for constants.
let x = 10;
const PI = 3.14;
let name = "Alice";
let isActive = true;
2. Conditionals (if / switch)
Use if, else if, else or switch for control flow.
let x = 2;
if (x === 1) {
console.log("One");
} else if (x === 2) {
console.log("Two");
} else {
console.log("Other");
}
switch (x) {
case 1:
console.log("One");
break;
case 2:
console.log("Two");
break;
default:
console.log("Other");
}
3. Loops
Use for, while, and forEach to iterate over data.
for (let i = 0; i < 3; i++) {
console.log(i);
}
let n = 3;
while (n > 0) {
console.log(n);
n--;
}
4. Arrays
Use arrays to store ordered lists of values. Access them with indexes.
let fruits = ["apple", "banana", "cherry"];
console.log(fruits[0]);
console.log(fruits.length);
5. Array Manipulation
Use methods like push, pop, slice, and reverse.
fruits.push("kiwi");
fruits.pop();
console.log(fruits.slice(0, 2));
console.log(fruits.reverse());
let squares = [1, 2, 3, 4, 5].map(x => x * x);
console.log(squares);
6. Console Input/Output
Use console.log for output and readline module for input.
const readline = require('readline');
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout
});
rl.question("What's your name? ", name => {
console.log(`Hello, ${name}`);
rl.close();
});
7. Functions
Functions can be declared or expressed. Arrow functions are often used in modern JavaScript.
function greet(name) {
return `Hello, ${name}`;
}
const add = (a, b) => a + b;
console.log(greet("Alice"));
console.log(add(2, 3));
8. Objects (Maps)
Objects store key-value pairs. They are similar to dictionaries or maps.
let person = { name: "Bob", age: 25 };
console.log(person.name);
console.log(person["age"]);
// ES6 Map
const map = new Map();
map.set("a", 1);
console.log(map.get("a"));
9. Exception Handling
Use try, catch, and finally to handle errors safely.
try {
throw new Error("Something went wrong");
} catch (e) {
console.log(e.message);
} finally {
console.log("Cleanup if needed");
}
10. File I/O
Use Node.js's fs module to read and write files.
const fs = require("fs");
fs.writeFileSync("test.txt", "Hello File");
const data = fs.readFileSync("test.txt", "utf8");
console.log(data);
11. String Manipulation
Use methods like trim(), toUpperCase(), replace(), and split().
let text = " Hello World ";
console.log(text.trim());
console.log(text.toUpperCase());
console.log(text.replace("Hello", "Hi"));
console.log(text.split(" "));
12. Classes & Objects
ES6+ supports OOP with class syntax.
class Person {
constructor(name) {
this.name = name;
}
greet() {
return `Hi, I'm ${this.name}`;
}
}
const p = new Person("Alice");
console.log(p.greet());
13. References
Objects and arrays in JavaScript are passed by reference.
function update(arr) {
arr.push("changed");
}
let data = ["original"];
update(data);
console.log(data); // ["original", "changed"]